![]() There are many ways to dodge a Red Shell, which can be dodged by: Red Shells can also be dragged behind a racer's kart for protection against other Red Shells and other projectiles, much like a Banana or Green Shell. If there are no racers nearby, the Red Shell will behave like a Green Shell even when thrown forwards. In Battle Mode, Red Shells are obtainable since Mario Kart Wii, where they will lock onto a nearby racer and attempt to strike them. The Red Shells circling the kart will disappear one by one as the Frenzy finishes.Ī Red Shell is a part of the Lucky Seven and Crazy 8, which will home in on the kart in front of the user as long as nothing is in its way. When one of them are fired off during the Frenzy, they will hit anyone in front of the user as well as collide with walls. Characters that have three item slots can receive a Red Shell Frenzy, which encircles their kart with Red Shells and making them invincible, where an unlimited amount of Red Shells can be fired at a time. In Mario Kart Tour, There are certain Gliders that will increase the chances of getting a Red Shell. ![]() When it does hit them while airborne, their Glider will disable and they will fall, making Red Shells more dangerous than before. With the introduction of Gliding in Mario Kart 7, the Red Shell seemed to have gained the ability to fly, so that it can continue its attempt to strike a racer even when they're airborne. This is useful for competitors sitting in 1st place that have no one to target with the others trailing behind them. Here, the shell will remain sitting on the track, slowly rotating around until another racer - even if said racer was the one who set the shell on the track - comes within range, where the Red Shell will squeal three times and immediately smash into them. Red Shells can also be thrown backwards, although they lose their homing ability - they behave just like a Green Shell, except that they will be destroyed after hitting anything.Įxclusive to Mario Kart: Super Circuit, Red Shells can be planted on the track instead of being thrown forwards. Unlike the Green Shell, the Red Shell lasts one hit contact with a racer, projectile or even a wall will destroy it. However, if the leader uses a Red Shell, it will either continue to traverse the track layout or travel in a straight line. Once obtained, they can be thrown forwards, where they will home in on an opponent ahead of the user in an attempt to hit them, flipping them over if successful. Red Shells are usually obtained from an Item Box when a racer is below 1st and isn't near or in last place.
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